Overkill VR is a virtual reality first-person shooter based on cover system mechanics. It features a wide arsenal of weaponry, which you can enjoy blasting your enemies up through more than fifty levels. There are many first-person shooters out there, but it seems Overkill tries to be even more ambitious by offering a wide array of customizable weapon choices and upgrades, epic boss fights, beautiful worlds and cinematic special effects—will all that be enough?
Overkill VR is a single-player game. You play as a leader of the resistance who rises against the current ruling system called The Faction. You'll need to take advantage of everything you got, including power-ups, upgrades, combo kills and take cover in order to gain the upper hand in the Battlefield.
Prior to its full release on March 2017, the game will be released in several updates, each on represents a specific zone. You can start playing starting November 16th and if you buy the game in early access, all the updated are included in the price.
According to the developer, each zone will pose a different threat and encourage you to try different guns and different tactics in order to win. If you visit the official website on overkillvr.com, under the Weapons category you can see all the currently available weapons. There suppose to be over 30 weapons in the full version. That shows you a description and stats for each weapon, including the weapons' precision, damage, cadence, reload and manage properties. You can see the magazine size and total ammunition. I'm sure that hardcore FPS gamers will highly appreciate this stuff.
The game offers a wide range of different weapons, including shotguns, assault rifles, sniper rifles, machine gun and even futuristic firearms , all are fully customizable, so you can adjust each one to match your favorite play style. In OverkillVRgame twitter account, the developer published some of the weapon customization screenshots. It really looks impressive. You can view the weapon from various angles, see how each attachment affects the weapon's stats one the left side. I really love that user interface, and I wondered why other FPS haven't adopted this type of UI. Why we need to go to special websites to check out the weapon's stats—so a great job here!
Speaking about UI, judging by the animated GIFs that I've seen on Twitter, the game's UI looks very simplistic. You can see your chosen gadgets one the left, weapon's stats on the bottom right and the armor and health at the top left.
The level design looks very nice. The visuals look really nice but don't expect any Battlefield 1 visual fidelity, but it's a rich and vivid environment, with particle effects, weather and smoke effects, and many other special effects that help turn the environment into a battlefield ground. It's more of an arcade-style shooter that combines many of the popular features of current shooters and brings them into a single title.
I am currently playing Battlefield 1 on the PS4, and I just can't tell you how much I miss the option to add scope and other attachment and how disappointed I am with the variety of guns for each class. This why I appreciate what the developer tries to achieve here. Not that I am directly comparing the two titles, but I really love the presentation and customization of the weapons in Overkill VR, and I think this is one of its biggest strengths.
Overkill VR is also a room-scale virtual reality game. It supports crouch and standing combat postures. Crouching is useful when you want to take cover and hide behind something. It's the same great gameplay mechanic that Gear of Wars has, but now you can actually control it using your own physical body, and that movement translates into the same movement by your character in the virtual space.
Also, forget about any aim assist. From what I understood from the Key Features part in the press release, where it mentions "accurate aiming system"—In Overkill VR you need to be accurate in order to land a headshot. The game features an accurate aiming system using the HTC Vive's tracked motion controllers, like shooting with a real gun. There is no button to press to stabilize your sniper rifle, you'll have to stabilize it with your own hands.
The translation of the physical movement of the virtual character is what makes a shooter more immersive, fun and challenging. If Overkill VR indeed nailed it right, it can really make the whole difference in the world. From what I can tell right now, it looks like the nailed it just right, but I have to play it myself just to be sure.
I'm impressed with everything I've seen so far. It seems that its developers Game Troopers really put a lot of effort to make sure their upcoming FPS game stands out from the rest. There is no mention of a multiplayer mode and I think that after finishing the +40 hours of the five level campaign, people will love to enjoy some competitive multiplayer action. I'm pretty sure that if this game does become a success if the community asks for it, it will be added in the future.
If you like what you've read and what you've seen and you are a big fan of the FPS genre, head on to Steam on November 16th (or after) and get the game. Keep in mind that this game requires the HTC Vive headset to play.—Have fun!
Image credit: Starloop Studios