Child of the Wind

Child of the Wind is a unique table-top VR game where you need to use two hand-fans to influence the wind and help navigate your ship to the dangerous of the sea. You'll also encounter whirlpool which you need to avoid and enemy ships which you can use your power to blow them away or crash them into the shores. The game also boasts an original soundtrack which is influenced by traditional Japanese tunes. All that contribute to a very an authentic and new gameplay experience in VR.

Child of the Wind First Impressions

Child of the Wind VR game screenshot

Child of the Wind is an original table-top strategy VR game, one of the most unusual games out there for HTC Vive and Oculus Rift. The game was built from the ground up for VR and brings a very interesting gameplay mechanics to the table.

In Child of the Wind, you need to guide an oriental ship safely across the seas, collecting cargo, smashing enemy ships while avoiding the many dangers of the sea. Now you probably ask yourself what's so interesting about that? The interesting thing about this game is released to the gameplay mechanics.

You don't control the ship directly using the controller. You use the Vive or Oculus Touch controllers to control two hand-fans. You need to use your hands to wave the fans to blow the winds and steer the ship using tight maneuvers. You can even use the fans to blow the winds so crash enemy ships into the shore so they won't harm your ship.

When I first came across the game on Steam, I just thought to myself this is yet another uninteresting table-top game, but oh boy I was a big surprise. It's exactly the type of unique gameplay mechanics that I want to see in VR. Seeing developers trying to think outside the box and coming up with some really amazing gameplay mechanics that are designed from the group up for this medium and would probably won't even be interesting or fun to play outside of it.

Aside from the really innovative gameplay mechanics, the game boasts really beautiful visuals. I've gone over their Twitter account, looking at some animated GIFs from the development stages. I really liked the different seasonal variations for each map and the clouds floating around, it adds more atmospheric feeling to the game. The hand-fans, the landscape and even the music in the game are inspired by the Japanese culture. From what I've read on their Twitter account in a Retweet, the music was composed by Nick Borrego, a winner of IBM Music City Challenge 2016, which is also based in Australia.

I'm sure there are a lot of gamers whom this is the type of virtual reality games they are looking forward playing in 2017. I know it's easier to sell first-person shooters, but on the other hand, as a developer, you probably get more attention when you brings something different that really make the game stand out from the rest. This is exactly what its developer, a South Australia-based company did.

I highly recommend checking this game out on Steam for all of you Vive and Rift gamers. As of the time of writing, the game hasn't been released yet. It's planned for Q2 2017 release, so it's coming pretty soon or might be out already when you read those lines.

I can only praise an effort like this and I hope we'll get to see more interesting games like Child of the Wind in 2017.

Image credit: Freetale

Awarded for an Impressive VR Game

Child of the Wind Videos